Rise of the Dragon Cult

Dragon attack & Monistary rescue

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Keeping Sally going.
Greenest under attack pt 2 (10 PM - 11 PM)

With our adventure troop safely in the Greenest keep on the top of they hill, they are met by the Sergent of the guard Sgt. Escobert. They are given healing by clerics, and resupply from the keep’s armory.
After the adventurers have rested a few minuets Sgt. Escobert requests their help in a scouting and resource gathering patrol. He takes the adventurers up on the keep’s ramparts and points out the alchemist’s shop on the north plaza. The adventurers are asked to go out there and bring Alchemist Peter Jones, his family, and any useful potions he may have (healing potions being priority) back into the keep. A sally port is shown to the adventurers as a way to get out of, and back into the keep (as a new and larger group of cultists and kobolds now blockade the main gates).

Our adventurers make their way out of the sally port and down to the alchemist’s shop (with only a scuffle or two) to find the shop closed up tight. Nip makes quick work of the front door’s lock and the adventurers enter the building to find evidence of a hasty packing and escape to the north of the alchemist and his family. Most of the potions and the basement lab that weren’t taken with the family were smashed to leave as little as possible for looters. Our adventurers were able to find a wall safe that held a leather case of 10 healing potions, and a second leather potion case (under a fallen shelve) of assorted potions.

The return to the keep was relatively uneventful, and they thought they had reentered the sally port unseen. This turned out to not be the case as less than a quarter hour latter the keep’s guards were alerted to a break in by the raiders through the sally port. As the keep’s guard was busy containing and repulsing the raiders, our heroes were tasked with regaining and holding the sally port. The narrow hallways in the keep made the fight more challenging, but our heroes were successful in retaking the sally port’s ready room.

The sdally port’s outer door was rather smashed up but Sorrow got the idea that a few mend cantrips might make the door whole again. Sorrow had just began to cast her cantrips when a new wave of raiders came to reenforce the (now dead) raiders in the ready room. The quick action and valiant fighting skills of our heroes foiled the raider’s plans to take the keep through the sally door.

But it was beginning to look like our adventurers were in for a long night.

The Begining of our saga
Greenest under attack pt1

Our heroes were crossing the grasslands of the Greenfields with a caravan. As the end of the day approached the wagon master noted that they could probably make the town of Greenest before sunset, if we picked up the pace. The though of a warm inn, a soft bed, some good ale, and maybe a bard’s song lifted everyone’s spirits.

As the caravan crested the last hill, everyone’s hopes for the evening were dashed. Smoke rose from the buildings of the town, but not from their chimneys, but because they were on fire. A large dark shape flew above the town breathing lightning down on it. People, looking like dots from far away, fled for their lives away from town.

Greenest was under attack by a dragon!


Quickly the heroes traveled to the town, getting to the outer edge just as the sun set in the west. As they approached the first buildings on the edge of town, they saw a group of kobolds dragging a small girl between two of them, and discussing how best to cook her for dinner.


Our hero’s advanced into combat with the group, and quickly dispatched the scum. The child was rescued and told her story of the town beng attacked by kobolds and dragon cultists, that her family had tried to make it ti the keep on the hill in the center of town, but that her parents had been killed, and she had been captured.

Our heroes decided to escort the little girl to the keep, and see if they could help with the defense.

As they traveled through the town they encountered other town folks in trouble and other groups of raiders rescuing the former, and bringing justice to the latter. Breaking up an assault on the gates of the keep (by attacking the flanks) to get inside.

The Sargent of the guard greeted them and pointed them towards healers, supplies, and the armory so that they could replenish their health and supplies. He also mentioned that the keep could use their help with a few missions, them being professional adventurers and all.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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